RGB is a color model in which red, green and blue combine to reproduce an array of colors.At runtime and on the GPU, there are several HDR formats, trading off accuracy, range and memory usage. HDR high dynamic range See in Glossary (High Dynamic Range) refers to special image and texture formats where colors can have a higher range than 0 through 1.The majority of image files (such as PNG and JPG) have low dynamic range. LDR (Low Dynamic Range) refers to most typical images where colors are conceptually between 0.0 (black) and 1.0 (white) values.A lower bpp value also means that the GPU can store more pixels in its cache, which results in faster texture access. Textures with a lower bpp value have a smaller size on disk and in memory. More info See in Glossary (bpp) is the amount of storage required for a single texture pixel. Pixel lighting is calculated at every screen pixel. Pixel size depends on your screen resolution.
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